Improving Digital Game Development with Software Product Lines

@article{Furtado2011ImprovingDG,
  title={Improving Digital Game Development with Software Product Lines},
  author={Andr{\'e} Wilson Brotto Furtado and Andr{\'e} L. M. Santos and Geber Ramalho and Eduardo Santana de Almeida},
  journal={IEEE Software},
  year={2011},
  volume={28},
  pages={30-37}
}
Introducing reuse and software product line (SPL) concepts into digital game-development processes isn't a straightforward task. This work presents a systematic process for bridging SPLs to game development, culminating with domain-specific languages and generators streamlined for game subdomains. The authors present a game SPL for arcade games as a case study to illustrate and evaluate their proposed guidelines. This article is part of a special issue on games. 

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