Improved Real-Time Stereo on Commodity Graphics Hardware

@article{Yang2004ImprovedRS,
  title={Improved Real-Time Stereo on Commodity Graphics Hardware},
  author={Ruigang Yang and Marc Pollefeys and Sifang Li},
  journal={2004 Conference on Computer Vision and Pattern Recognition Workshop},
  year={2004},
  pages={36-36}
}
This paper presents a detailed description of an advanced real-time correlation-based stereo algorithm running completely on the graphics processing unit (GPU). This is important since it allows to free up the main processor for other tasks including high-level interpretation of the stereo results. Compared to previous GPU-based stereo implementations our implementation includes some advanced features such as adaptive windows and cross-checking. By taking advantage of advanced features of… CONTINUE READING
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References

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Showing 1-10 of 23 references

Improvements in Real-Time Correlation-Based Stereo Vision

  • Heiko Hirschmuler
  • In Proceedings of IEEE Workshop on Stereo and…
  • 2001
2 Excerpts

The OpenGL Graphics System: A Specification (Version 1.3)

  • M. Segal, K. Akeley
  • http://www.opengl.org
  • 2001
1 Excerpt

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