Imposing Semi-Local Geometric Constraints for Accurate Correspondences Selection in Structure from Motion: A Game-Theoretic Perspective

Abstract

Most Structure from Motion pipelines are based on the iterative refinement of an initial batch of feature correspondences. Typically this is performed by selecting a set of match candidates based on their photometric similarity; an initial estimate of camera intrinsic and extrinsic parameters is then computed by minimizing the reprojection error. Finally… (More)
DOI: 10.1007/s11263-011-0432-4

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@article{Albarelli2011ImposingSG, title={Imposing Semi-Local Geometric Constraints for Accurate Correspondences Selection in Structure from Motion: A Game-Theoretic Perspective}, author={Andrea Albarelli and Emanuele Rodol{\`a} and Andrea Torsello}, journal={International Journal of Computer Vision}, year={2011}, volume={97}, pages={36-53} }