• Corpus ID: 51941123

Implications of the uncanny valley of avatars and virtual characters for human-computer interaction

@inproceedings{Schwind2018ImplicationsOT,
  title={Implications of the uncanny valley of avatars and virtual characters for human-computer interaction},
  author={Valentin Schwind},
  year={2018}
}
Technological innovations made it possible to create more and more realistic figures. Such figures are often created according to human appearance and behavior allowing interaction with artificial systems in a natural and familiar way. In 1970, the Japanese roboticist Masahiro Mori observed, however, that robots and prostheses with a very – but not perfect – human-like appearance can elicit eerie, uncomfortable, and even repulsive feelings. While real people or stylized figures do not seem to… 

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