Implications of location and touch for on-body projected interfaces

@article{Harrison2014ImplicationsOL,
  title={Implications of location and touch for on-body projected interfaces},
  author={Chris Harrison and Haakon Faste},
  journal={Proceedings of the 2014 conference on Designing interactive systems},
  year={2014}
}
  • Chris Harrison, H. Faste
  • Published 21 June 2014
  • Engineering, Computer Science
  • Proceedings of the 2014 conference on Designing interactive systems
Very recently, there has been a perfect storm of technical advances that has culminated in the emergence of a new interaction modality: on-body interfaces. Such systems enable the wearer to use their body as an input and output platform with interactive graphics. Projects such as PALMbit and Skinput sought to answer the initial and fundamental question: whether or not on-body interfaces were technologically possible. Although considerable technical work remains, we believe it is important to… 
A Study on Proximity-based Hand Input for One-handed Mobile Interaction
TLDR
This paper presents how the degree of freedom offered by the elbow joint, i.e., flexion and extension, can be leveraged to extend the input space of projective user interfaces and proposes guidelines for designing on-body user interfaces.
What can Doodles on the Arm teach us about On-Body Interaction?
TLDR
It is found that visibility and ease of access were important factors for choosing to mark the body, and while some participants consider marking the body as a private activity, most participants perceive such markings as a public display.
Enhancing Spatial Input on the Body with a Smart-Ring
TLDR
This work argues that human challenges remain: touch input on clothes will be hard due to a lack distinctive physical cues to guide users and the fact that many wearable scenarios involve eyes-free input, and proposes to address these issues by combining touch selections on the body with complementary input on a ring wearable.
DISPLAYSKIN: DESIGN AND EVALUATION OF A POSE-AWARE WRIST-WORN DEVICE
TLDR
DisplaySkin, a wrist-worn, pose aware device that features a large flexible electrophoretic display and advanced sensing capabilities, allowing it to orient content towards the users face, independently of their body-pose, is built.
BodyStylus: Freehand On-Body Design and Fabrication of Epidermal Interfaces
TLDR
This work proposes a hand-held tool that augments freehand inking with digital support: projected in-situ guidance assists creating valid on-body circuits and aesthetic ornaments that align with the human bodyscape, while pro-active switching between inking and non-inking creates error preventing constraints.
OnBodyVR: Virtual Reality Application with Eyes-free on-Body Interface Based on three Tracked Points
TLDR
An application is presented which uses a heuristic method which allows eyes-free on-body interaction using a virtual reality system with 3 tracked points and facilitates on- body interaction with forearms, shoulders and hip.
Exploring Acceptability and Utility of Deformable Interactive Garment Buttons
TLDR
This work examines the potential of a novel deformable wearable device that embeds interactive technologies into garment buttons, and seeks to enhance the form factor of buttons to incorporate deformation and motion as inputs.
Retargeted Self-Haptics for Increased Immersion in VR without Instrumentation
TLDR
This paper warp (retarget) the locations of a user’s hands such that one hand serves as a physical surface or prop for the other hand, providing a sense of impact in an air-borne and uninstrumented experience.
User gesture elicitation of common smartphone tasks for hand proximate user interfaces
TLDR
This paper explores the idea of using hand proximate user interfaces (UI), i.e. interactions with and display of interface elements on and around the hand, to gain a better understanding of the design space for such interactions.
Exploring Augmented Visual Alterations in Interpersonal Communication
TLDR
Grounded in color-in-context theory, a potential AR application scenario in which users can modify the color of the environment to achieve subconscious benefits is presented, which identifies significant differences depending on who or what is the target of the alteration.
...
1
2
3
4
...

References

SHOWING 1-10 OF 47 REFERENCES
On-body interaction: armed and dangerous
TLDR
This paper developed Armura, a novel interactive on- body system, supporting both input and graphical output, and is the first to consider and prototype how conventional interaction issues, such as cursor control and clutching, apply to the on-body domain.
More than touch: understanding how people use skin as an input surface for mobile computing
TLDR
The main findings show that users intuitively leverage the properties of skin for a wide range of more expressive commands than on conventional touch surfaces and the forearm and the hand are the most preferred locations on the upper limb for on-skin input.
OmniTouch: wearable multitouch interaction everywhere
TLDR
OmniTouch is a wearable depth-sensing and projection system that enables interactive multitouch applications on everyday surfaces and is conceivable that anything one can do on today's mobile devices, they could do in the palm of their hand.
Touching a Stranger: Designing for Engaging Experience in Embodied Interaction
We present Mediated Body, an exploration into designing for engaging experience in embodied interaction. Mediated Body entails a Suit worn by a Performer engaging in social play with a Participant.
Toward an articulation of interaction esthetics
  • J. Löwgren
  • Psychology, Computer Science
    New Rev. Hypermedia Multim.
  • 2009
TLDR
By means of interaction criticism, four concepts that begin to characterize the esthetic qualities of interaction are introduced that are likely to be important in the development of interactive products and services.
Towards an articulation of interaction aesthetics
Even though the emerging field of user experience generally acknowledges the importance of aesthetic qualities in interactive products and services, there is a lack of approaches recognizing the
Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe
TLDR
There are numerous and statistically significant differences in the reaction time performance characteristics of these locations and these findings can be used to inform the design and placement of future wearable computing applications and systems.
Where Does the Mouse Go? An Investigation into the Placement of a Body-Attached TouchPad Mouse for Wearable Computers
TLDR
When the posturing and mouse position conditions were combined, the results indicated that the thigh front mouse position would be most appropriate for sitting, kneeling and standing postures, and the forearm mouse positionWould be best for the prone position.
Getting a grip on tangible interaction: a framework on physical space and social interaction
TLDR
A framework that focuses on the interweaving of the material/physical and the social, contributes to understanding the (social) user experience of tangible interaction, and provides concepts and perspectives for considering the social aspects ofangible interaction is introduced.
...
1
2
3
4
5
...