Implementing the render cache and the edge-and-point image on graphics hardware

@inproceedings{VelzquezArmendriz2006ImplementingTR,
  title={Implementing the render cache and the edge-and-point image on graphics hardware},
  author={Edgar Vel{\'a}zquez-Armend{\'a}riz and Eugene Lee and Kavita Bala and Bruce Walter},
  booktitle={Graphics Interface},
  year={2006}
}
The render cache and the edge-and-point image (EPI) are alternative point-based rendering techniques that combine interactive performance with expensive, high quality shading for complex scenes. They use sparse sampling and intelligent reconstruction to enable fast framerates and to decouple shading from the display update. We present a hybrid CPU/GPU multi-pass system that accelerates these techniques by utilizing programmable graphics processing units (GPUs) to achieve better framerates while… CONTINUE READING