Corpus ID: 107432387

Impact of Business Simulation Games in Enterprise Education

  title={Impact of Business Simulation Games in Enterprise Education},
  author={Dina Williams},
  • Dina Williams
  • Published 2011
  • Engineering
  • This paper evaluates the impact of usage in teaching and learning of a business simulation game, SimVenture, on developing enterprise skills and attributes among undergraduate management students. The entrepreneurial learning outcomes set by National Council for Graduate Entrepreneurship are taken as a benchmark to assess the effect of SimVenture. The findings represent the preliminary results from the last two years. The paper examines student responses to the use of the game for learning. The… CONTINUE READING
    14 Citations

    Figures and Tables from this paper.

    On-line business simulation platforms for teaching entrepreneurship to engineering students in Higher Education
    Analysing the use of a board game as educational tool in secondary school Accounting
    Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
    • 99
    • PDF


    A Grounded Theory for Teaching Entrepreneurship Using Simulation Games
    • 65
    Applying constructivist approach to educational business games: Case REALGAME
    • 90
    An Exploration of Game-Derived Learning in Total Enterprise Simulations
    • 92
    Computer-Assisted Gaming for Entrepreneurship Education
    • 21
    On the Use of Computerized Simulations for Entrepreneurship Education
    • 25
    Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning
    • 316
    A Historical Examination of Small Business Management and Entrepreneurship Pedagogy
    • 113
    Promoting Learning through Games and Simulations
    • 171