Immersive training systems: Virtual reality and education and training

@article{Psotka1995ImmersiveTS,
  title={Immersive training systems: Virtual reality and education and training},
  author={Joseph Psotka},
  journal={Instructional Science},
  year={1995},
  volume={23},
  pages={405-431}
}
This paper provides an introduction to the technology of virtual reality (VR) and its possibilies for education and training. It focuses on immersion as the key added value of VR, and analyzes what cognitive variables are connected to immersion, how it is generated in synthetic environments, what immersion is, and what its benefits are. The central research question is the value of tracked, immersive visual displays over non-immersive simulations. The paper provides a brief overview of existing… Expand
Developing an Immersive Virtual Classroom
As virtual reality (VR) technologies continue to improve and become more accessible, educators are increasingly incorporating VR learning experiences in teacher education contexts. This chapter is aExpand
Learning and Teaching in Virtual Worlds: Implications of Virtual Reality for Education.
TLDR
The research into VR is surveyed and the implications of immersive virtual worlds for learning and teaching are focused on. Expand
Designing Immersive Virtual Reality for Geometry Education
TLDR
This work presents a system that uses collaborative augmented reality as a medium for teaching, and uses 3D dynamic geometry to facilitate mathematics and geometry education to introduce immersive collaborative learning to geometry education. Expand
The Impact of Three Types of Virtual Reality Scene on Learning
TLDR
Three different learning experiences using the HTC VIVE VR headphone are discussed: Interactive 3D model, role play scene, and 3-D creation of space. Expand
Immersive Training: Outcomes from Small Scale AR/VR Pilot-Studies
TLDR
This paper describes and analyzes two scenarios, a VR lab experiment created to test the VR capabilities in training and a field study exploring the use of AR in a large manufacturing company, providing guidelines on how to set up such experiments. Expand
Augmented and Virtual Reality in Education: The Role of Brazilian Research Groups
TLDR
A study is presented that analyzes CNPq Research Group’s Directory with a focus on VR and AR lines of research that also involve education as theme andidences that inspire future works are identified. Expand
Exploring a Semi-Virtual Reality System Impacting Learning Curves of College Students
Virtual reality (VR) is a trending technology used in a broad range of fields including education and has become one of the most promising directions for educators. In this research, theExpand
A review of immersive virtual reality serious games to enhance learning and training
TLDR
This review covers 135 proposals for serious games in immersive VR-environments that are combinations of both VR and serious games and that offer end-user validation, providing recommendations for the improvement of these tools and their successful application for the enhancement of both learning and training tasks. Expand
Development and deployment of a library of industrially focused advanced immersive VR learning environments
This work presents a unique education resource for both process engineering students and the industry workforce. The learning environment is based around spherical imagery of real operating plantsExpand
Design and evaluation of an educational virtual reality application for learning how to perform on a stage
This work is focused on the design of a VR application for helping actors during the training phase of a play. The project starts from the analysis of a previous work and from additional research,Expand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 82 REFERENCES
Presence in immersive virtual environments
  • M. Slater, M. Usoh
  • Computer Science, Engineering
  • Proceedings of IEEE Virtual Reality Annual International Symposium
  • 1993
TLDR
A pilot experimental study of presence in IVEs, a contribution to a project involved in constructing a system for architectural walkthrough, where architects and their clients are able to navigate through and effect changes to a virtual building interior. Expand
Summer Students in Virtual Reality
TLDR
Virtual reality has been developed during the past 20 years to facilitate learning and performance in high-workload environments in the U.S. Air Force. Expand
Transfer of training from virtual reality
This experiment compared the value of real-world training, virtual reality training, and no training in the transfer of learning to the same task performed in real-world conditions. Results provideExpand
Virtual Environments for Advanced Trainers and Simulators
Virtual environment technology is expected to make a big impact on future training and simulation systems. Direct stimulation of human senses (eyesight, auditory, tactile) and new paradigms for userExpand
A preliminary empirical evaluation of virtual reality as an instructional medium for visual-spatial tasks
TLDR
All subjects learned configurational knowledge according to the criterion of taking paths that were significantly shorter than those predicted by a random walk as determined by a Monte Carlo analysis, indicating that learning continued on VR tests. Expand
Cognitive factors associated with immersion in virtual environments
Immersion into the dataspace provided by a computer, and the feeling of really being there or 'presence', are commonly acknowledged as the uniquely important features of virtual reality environments.Expand
Shared virtual worlds for education: the ExploreNet experiment
TLDR
Details of the current ExploreNet system, including its user interface, the means it provides for creating complex behaviors, details of its implementation, the outcomes of several experiments using this system, and the plans for its natural migration to a World Wide Web-based system are presented. Expand
The science of virtual reality and virtual environments - a technical, scientific and engineering reference on virtual environments
TLDR
This book discusses the history of virtual environment systems, the realities of virtual reality, and the applications of virtual environments in medicine and perception. Expand
Spatial perception in virtual environments: Evaluating an architectural application
  • Daniel Henry, T. Furness
  • Computer Science
  • Proceedings of IEEE Virtual Reality Annual International Symposium
  • 1993
TLDR
An experiment was conducted to compare and explore the relationship between the way people perceive real and virtual spaces, and indicates that subjects consistently underestimate the dimensions of the gallery in all three computer simulation conditions when compared to touring the real gallery. Expand
Virtual reality applications and explorations
This collection examines a broad range of practical applications of virtual reality, from entertainment and corporate planning to teleconferencing and computer-supported co-operative work. ItExpand
...
1
2
3
4
5
...