Immersive Historicity in World War II Digital Games
@article{Kingsepp2006ImmersiveHI, title={Immersive Historicity in World War II Digital Games}, author={Eva Kingsepp}, journal={Human IT: Journal for Information Technology Studies as a Human Science}, year={2006}, volume={8}, pages={61-90} }
In this article I examine the potential feeling of time travel – historical immersion – in the World War II games Medal of Honor: Underground, Medal of Honor: Frontline, Wolfenstein 3D and Return to Castle Wolfenstein. To accomplish this, I make a semiotic analysis of visual and auditory signs based upon the three categories of space, time, and sound. I also consider the element of myth to be an influencing factor. WWII games contribute, in their own way, to our collective memory. Nevertheless… CONTINUE READING
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