• Corpus ID: 18852331

Immersive Historicity in World War II Digital Games

@article{Kingsepp2006ImmersiveHI,
  title={Immersive Historicity in World War II Digital Games},
  author={Eva Kingsepp},
  journal={Human IT: Journal for Information Technology Studies as a Human Science},
  year={2006},
  volume={8},
  pages={61-90}
}
  • Eva Kingsepp
  • Published 2006
  • Art
  • Human IT: Journal for Information Technology Studies as a Human Science
In this article I examine the potential feeling of time travel – historical immersion – in the World War II games Medal of Honor: Underground, Medal of Honor: Frontline, Wolfenstein 3D and Return to Castle Wolfenstein. To accomplish this, I make a semiotic analysis of visual and auditory signs based upon the three categories of space, time, and sound. I also consider the element of myth to be an influencing factor. WWII games contribute, in their own way, to our collective memory. Nevertheless… 

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