Image-Based Virtual World Generation

  title={Image-Based Virtual World Generation},
  author={Michitaka Hirose},
  journal={IEEE MultiMedia},
27 W hen the term " virtual reality " debuted at the end of the 1980s, the technology gained popularity because of its strange and interesting interface devices. However, with the technology now being considered more seriously, quality has become an important issue. At the very beginning, the virtual world displayed in primitive head-mounted displays seemed a " toy-like world " consisting of simple polygons. This naive computer graphics technology was based on 3D geometrical models. However, if… CONTINUE READING
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