Illuminated lines revisited

  title={Illuminated lines revisited},
  author={Ovidio Mallo and Ronald Peikert and Christian Sigg and Filip Sadlo},
  journal={VIS 05. IEEE Visualization, 2005.},
For the rendering of vector and tensor fields, several texture-based volumetric rendering methods were presented in recent years. While they have indisputable merits, the classical vertex-based rendering of integral curves has the advantage of better zooming capabilities as it is not bound to a fixed resolution. It has been shown that lighting can improve spatial perception of lines significantly, especially if lines appear in bundles. Although OpenGL does not directly support lighting of lines… CONTINUE READING
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