Corpus ID: 9500947

Identifying Planes in Point Clouds for Efficient Hybrid Rendering

@inproceedings{Wahl2005IdentifyingPI,
  title={Identifying Planes in Point Clouds for Efficient Hybrid Rendering},
  author={R. Wahl and M. Guthe and R. Klein},
  year={2005}
}
  • R. Wahl, M. Guthe, R. Klein
  • Published 2005
  • Computer Science
  • We present a hybrid rendering technique for highfeature colored point clouds that achieves both, high performance and high quality. Planar subsets in the point cloud are identified to drastically reduce the number of vertices, thus saving transformation bandwidth at the cost of the much higher fill-rate. Moreover, when rendering the planes, the filtering is comparable to elaborate point-rendering methods but significantly faster since it is supported in hardware. This way we achieve at least a… CONTINUE READING
    40 Citations
    Point Based Rendering M. Tech Project 1st Stage Report
    • PDF
    Out-of-core real-time visualization of massive 3D point clouds
    • 46
    Hybrid Visualization of Sparse Point-Based Data Using GPGPU
    • 3
    • PDF
    Scalable Realtime Rendering and Interaction with Digital Surface Models of Landscapes and Cities
    Efficient RANSAC for Point‐Cloud Shape Detection
    • 1,349
    • PDF
    Instant Points: Fast Rendering of Unprocessed Point Clouds
    • 58
    • PDF

    References

    SHOWING 1-10 OF 37 REFERENCES
    High-quality point-based rendering on modern GPUs
    • M. Botsch, L. Kobbelt
    • Computer Science
    • 11th Pacific Conference onComputer Graphics and Applications, 2003. Proceedings.
    • 2003
    • 180
    • PDF
    Real-time appearance preserving out-of-core rendering with shadows
    • 36
    • PDF
    QSplat: a multiresolution point rendering system for large meshes
    • 1,224
    • PDF
    Optimized Sub‐Sampling of Point Sets for Surface Splatting
    • 103
    • PDF
    Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
    • 106
    Rendering Forest Scenes in Real-Time
    • 132
    • PDF
    Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes
    • 39
    • PDF
    Surface splatting
    • 587
    • PDF
    Memory Efficient Billboard Clouds for BTF Textured Objects
    • 11
    • PDF
    Hybrid simplification: combining multi-resolution polygon and point rendering
    • 94