Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text

@article{Clark2021IconaryAP,
  title={Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text},
  author={Christopher Clark and Jordi Salvador and Dustin Schwenk and Derrick Bonafilia and Mark Yatskar and Eric Kolve and Alvaro Herrasti and Jonghyun Choi and Sachin Mehta and Sam Skjonsberg and Carissa Schoenick and Aaron Sarnat and Hannaneh Hajishirzi and Aniruddha Kembhavi and Oren Etzioni and Ali Farhadi},
  journal={ArXiv},
  year={2021},
  volume={abs/2112.00800}
}
Communicating with humans is challenging for AIs because it requires a shared understanding of the world, complex semantics (e.g., metaphors or analogies), and at times multi-modal gestures (e.g., pointing with a finger, or an arrow in a diagram). We investigate these challenges in the context of Iconary, a collaborative game of drawing and guessing based on Pictionary, that poses a novel challenge for the research community. In Iconary, a Guesser tries to identify a phrase that a Drawer is… 

DrawMon: A Distributed System for Detection of Atypical Sketch Content in Concurrent Pictionary Games

This work introduces DrawMon, a novel distributed framework for automatic detection of atypical sketch content in concurrently occurring Pictionary game sessions, and builds specialized online interfaces to collect game session data and annotate atypicals sketch content, resulting in AtyPict, the first ever atypICAL sketch content dataset.

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