Ice-Bound: Combining richly-realized story with expressive gameplay

  title={Ice-Bound: Combining richly-realized story with expressive gameplay},
  author={Aaron A. Reed and Jacob Garbe and Noah Wardrip-Fruin and Michael Mateas},
This paper describes the design and implementation of IceBound, an indie game that uses dynamic story techniques. Storygames with high narrative process intensity (where story is generated or recombined in algorithmically interesting ways, rather than being simply pre-authored) are still rare, in part because story creators are hesitant to cede control over output quality to a system. As a result, most readers still encounter digital fiction in the form of linear e-books or simple branching… CONTINUE READING

From This Paper

Topics from this paper.


Publications citing this paper.


Publications referenced by this paper.
SHOWING 1-10 OF 21 REFERENCES, accessed 12-15-13

  • J. McCoy, M. Treanor, B. Samuel, A. A. Reed
  • Prom Week
  • 2011
Highly Influential
5 Excerpts

Translocated boundaries

  • J. Garbe
  • Not Here Not There, Leonardo Electronic Almanac…
  • 2013
1 Excerpt

Alter . Your e - book is reading you

  • M. Bernstein, D. Greco
  • 2012

Why fans are so angry about the mass effect 3 ending

  • D. Thier
  • Forbes, Mar
  • 2012
1 Excerpt

Your e-book is reading you

  • A. Alter
  • The Wall Street Journal, Jul
  • 2012
1 Excerpt

Similar Papers

Loading similar papers…