Ice-Bound: Combining richly-realized story with expressive gameplay

@inproceedings{Reed2014IceBoundCR,
  title={Ice-Bound: Combining richly-realized story with expressive gameplay},
  author={Aaron A. Reed and Jacob Garbe and Noah Wardrip-Fruin and Michael Mateas},
  booktitle={FDG},
  year={2014}
}
This paper describes the design and implementation of IceBound, an indie game that uses dynamic story techniques. Storygames with high narrative process intensity (where story is generated or recombined in algorithmically interesting ways, rather than being simply pre-authored) are still rare, in part because story creators are hesitant to cede control over output quality to a system. As a result, most readers still encounter digital fiction in the form of linear e-books or simple branching… CONTINUE READING

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