• Corpus ID: 194316992

Hyper-cacophony : Lovecraft, speculative realism, and sonic materialism

@inproceedings{Elferen2016HypercacophonyL,
  title={Hyper-cacophony : Lovecraft, speculative realism, and sonic materialism},
  author={Isabella van Elferen},
  year={2016}
}
1 Citations

Hail the nightmare: Music, sound and materiality in Bloodborne

This article explores the usage of music and sound in the 2015 video game Bloodborne, exploring how the game’s aesthetics of difficulty and maximalism exert a disruptive influence for a struggling