Hydra: a massively-multiplayer peer-to-peer architecture for the game developer

@inproceedings{Chan2007HydraAM,
  title={Hydra: a massively-multiplayer peer-to-peer architecture for the game developer},
  author={Luther Chan and James Yong and Jiaqiang Bai and Ben Leong and Raymond Tan},
  booktitle={NETGAMES},
  year={2007}
}
We present the design and implementation of Hydra, a peer-to-peer architecture for massively-multiplayer online games. By supporting a novel augmented server-client programming model with a protocol that guarantees consistency in the messages committed when nodes fail, existing game developers can realize the benefits of a peer-to-peer architecture without the burden of handling the complexities associated with network churn. Our key contribution is the development of a programming interface… CONTINUE READING

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