Human Sensing for Tabletop Entertainment System

@inproceedings{Yusof2013HumanSF,
  title={Human Sensing for Tabletop Entertainment System},
  author={Hafizuddin Yusof and Eugene Ch'ng and Chris Baber},
  booktitle={ICCASA},
  year={2013}
}
Tabletop displays are gaining interests in gaming environments. Computer Game in the genre of board games, competitive actions, real-time strategies are amongst those that are suitable for tabletop displays. Currently most games developed for tabletops use physical objects with markings as the controllers and standard touch and gestures as the inputs. To extend the present limits of gestures and touch, we present an implementation of high performance sensor-based input modality as an extension… Expand
Real-time person re-identification for interactive environments
TLDR
A real-time, viewpoint invariant, person re-identification method is proposed based on a novel set of Viewpoint Invariant Multi-modal feature descriptors collected from depth-sensing cameras, which uses colour and a combination of anthropometric properties logged as a function of body orientation. Expand

References

SHOWING 1-10 OF 31 REFERENCES
Pac-pac: pinching gesture recognition for tabletop entertainment system
TLDR
This technique is for recognizing a pinching gesture performed with the thumb and forefinger and tapping gestures with them by a ceiling camera above the table by recognizing the positions and orientations of multiple gestures. Expand
Physical interfaces for tabletop games
IncreTable is a mixed-reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions include placingExpand
Medusa: a proximity-aware multi-touch tabletop
TLDR
This work develops and reports on a collection of interactions enabled by Medusa in support of multi-user collaborative design, specifically within the context of Proxi-Sketch, a multi- user UI prototyping tool. Expand
Tankwar: AR games at GenCon Indy 2005
TLDR
This paper presents a short overview of AR Tankwar along with results from questionnaires and player discussion at the convention, and investigates the possibilities and constraints for succesful game design. Expand
Bootstrapper: recognizing tabletop users by their shoes
TLDR
The system Bootstrapper observes users' shoes using one or more depth cameras mounted to the edge of the table and identifies users by matching camera images with a database of known shoe images, which can be implemented using consumer depth cameras. Expand
Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions
We propose a new approach for touch detection on optical multi-touch devices that exploits the fact that the camera images reveal not only the actual touch points, but also objects above the screenExpand
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
TLDR
A video game application was developed using SmartSkin, a body shape sensing device that can recognize players' arms on the tabletop and calculates dynamics of game characters on the field. Expand
Detecting and Tracking Multiple Users in the Proximity of Interactive Tabletops
Abstract —Interactive tabletops allow various opportunities for collaborative work as multiple users may interact simultaneously with the same multimedia content. Despite the fact that theExpand
RealTimeChess: lessons from a participatory design process for a collaborative multi-touch, multi-user game
TLDR
RealTimeChess, a collaborative but competitive game that is played using touch input by multiple people on a tabletop display, is designed and improved and integrated concurrent input from all players and pace control, allowing the interaction along a continuum between high-paced simultaneous and low-paced turn-based gameplay. Expand
Surface-poker: multimodality in tabletop games
TLDR
This paper describes a multimodal tabletop Poker game which makes use of both: additional interaction devices and physiological input data. Expand
...
1
2
3
4
...