• Corpus ID: 54100721

Human-Computer Interaction and the Learning Sciences

  title={Human-Computer Interaction and the Learning Sciences},
  author={Jochen Rick and Michael Horn and Roberto Mart{\'i}nez Maldonado},
Human–Computer Interaction (HCI) research has been highly influential in understanding the potential of new technologies to support human activities. Research in the Learning Sciences (LS) draws on multiple fields to improve learning and education. Both are active research communities with well-established practices, core values and a substantial body of literature. As both concentrate on utilizing computing technologies to better support people, there is a natural overlap; however, the… 
Learning from HCI: Understanding Children’s Input Behaviors on Mobile Touchscreen Devices
Suggestions for how the integration of HCI and LS research can lead to educational technology capable of adapting to expected user behaviors and provide a more seamless, natural learning experience are presented.
Innovations in interaction design & learning
The goals of the workshop will be to better articulate the unique issues that arise at the intersection of interaction design and learning design, and develop an agenda for a next wave of research that draws a clear link between methodologies in these fields.
A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings - 13th international conference on Computer Supported Collaborative Learning (CSCL 2019)
This paper proposes a technology-enhanced learning ecosystem called UbiCoS that supports learner help-giving during face-to-face collaboration and across three different digital learning environments: an interactive digital textbook, an online Q&A forum, and a teachable agent.
Development of a process-aware instructor-aware multi-tabletop collaborative learning environment
  • P. Porouhan, W. Premchaiswadi
  • Education, Computer Science
    2016 14th International Conference on ICT and Knowledge Engineering (ICT&KE)
  • 2016
The main objective of the study was to provide support to instructors by increasing their awareness toward students' collaboration process by designed implemented and evaluated novel technical infrastructure that can automatically and unobtrusively capture, collect and format the students' individual and collaborative activities in terms of datasets.
A Novel Human Computer Interaction Platform based College Mathematical Education Methodology
The analysis on novel human computer interaction platform based college mathematical education methodology is proposed and basic components of the Kinect including the gesture segmentation, systematic implementation and the primary characteristics of the platform are introduced.
Human Computer Interface for Wheelchair Movement
The main objective of the work is to design a project as a wheelchair which contains two wheel drives and the proposed design is multi speed based on pulse width modulation (PWM), technique.
The orchestrated collaborative classroom: Designing and making sense of heterogeneous ecologies of teaching and learning resources
The physical face-to-face classroom still represents the core educational setting in which everyday CSCL practice takes place. However, current classrooms are not limited anymore to books, blackboa


Interaction Design: Beyond Human-Computer Interaction
Interaction Design offers a cross-disciplinary, practical and process-oriented approach to Human Computer Interaction, showing not just what principles ought to apply to Interaction Design, but crucially how they can be applied.
Interaction Design: Beyond Human-Computer Interaction. Second Edition
Interaction Design offers a cross-disciplinary, practical and process-oriented approach to Human Computer Interaction, showing not just what principles ought to apply to Interaction Design, but crucially how they can be applied.
Computer-supported collaborative learning: An historical perspective
It is important to view CSCL as a vision of what may be possible with computers and of what kinds of research should be conducted, rather than as an established body of broadly accepted laboratory and classroom practices.
Interaction Design
From the Publisher: Accomplished authors, Preece, Rogers and Sharp, have written a key new textbook on this core subject area. Interaction Design deals with a broad scope of issues, topics and
Human-Computer Interaction (HCI)
An introduction to the World Wide Web and web development for nontechnical majors and an appreciation for the connections among science, mathematics, and technology in modern society, as well as for the principles guiding advances in science and technology.
Learner-centered design: the challenge for HCI in the 21st century
In the 1980's a major transformation took place in the computing world: attention was finally being paid to making computers easier-to-use, by permitting the user to focus more mental cycles on getting the job done.
What do you mean by collaborative learning
This book arises from a series of workshops on collaborative learning, that gathered together 20 scholars from the disciplines of psychology, education and computer science. The series was part of a
Encyclopedia of Human Computer Interaction
The "Encyclopedia of Human Computer Interaction" is the most thorough and definitive source providing coverage of everything related to the field of human computer interaction (HCI). This
Interaction Design - Beyond Human-Computer Interaction, 3rd Edition
The third edition of Interaction Design adds, develops and updates cases, examples and questions to bring the book in line with the latest in Human Computer Interaction.
Human–Computer Interaction
Human–computer interaction is an area of applied cognitive science and engineering design. It is concerned both with understanding how people make use of devices and systems that incorporate