Human-Computer Interaction

  title={Human-Computer Interaction},
  author={Alan John Dix},
  booktitle={Encyclopedia of Database Systems},
  • A. Dix
  • Published in
    Encyclopedia of Database…
    1 June 1993
  • Education
Contents Foreword Preface to the third edition Preface to the second edition Preface to the first edition Introduction Part 1 Foundations Chapter 1 The human 1.1 Introduction 1.2 Input-output channels Design Focus: Getting noticed Design Focus: Where's the middle? 1.3 Human memory Design Focus: Cashing in Design Focus: 7 +- 2 revisited 1.4 Thinking: reasoning and problem solving Design Focus: Human error and false memories 1.5 Emotion 1.6 Individual differences 1.7 Psychology and the design of… 
HCI remixed : essays on works that have influenced the HCI community
Over almost three decades, the field of human-computer interaction (HCI) has produced a rich and varied literature. Although the focus of attention today is naturally on new work, older contributions
Interacting with Intelligent Digital Twins
The project aims to design an IDT system that enhances the user’s interaction by visualizing big data in such a way which can be easily understood and processed, allowing the user to intervene and control the entire production processes from the virtual console.
Classification of Graphical User Interfaces Through Gaze-Based Features
The results support the conclusion that incongruent GUI states can be reliably detected at the single trial level through gaze-based features with an accuracy of 76% and suggest the possibility of co-development approaches between early stage users and developers through eyetracking.
AUBUE : AnAdaptive User-Interface Based onUsers ’ Emotions
This paper is an attempt to introduce AUBUE Adaptive User-Interface Based on Users’ Emotionsin which users’ emotions are detected through the users‘ interactions with the keyboard; then a graphical
Establishing design principles for augmented reality for older adults
A number of AR issues were identified and categorised in terms of User, Device, Augmentation, Real Content, Interaction and Physical World, based on the pre-established AR architecture, to help AR designers to explore quality design alternatives, which could potentially benefit older adults.
Concept of a robust & training-free probabilistic system for real-time intention analysis in teams
This work reviews research areas of social psychology, cognitive psychology, and signal processing to collect sensible descriptions of human behavior in both group situations and problem solving situations that are temporally and spatially distributed.
The role of context in human memory augmentation
This thesis showcases how modern ubiquitous technologies are leveraged as a vessel for transferring established psychological methods from the lab into the real world, for significantly and measurably augmenting human memory recall in a diverse set of often challenging contexts.
Depth in Dedicated Mobile Device User Interfaces for Auto-Stereoscopic Displays
The attributes affordance and aesthetics were found to represent different assessment criteria, which implied that these two attributes were useful for the assessment of a graphical user interface of a mobile device.
Mixed Methods for Human–Computer Interactions Research: An Iterative Study Using Reddit and Social Media
This work outlines data collection and validation strategies using an online social news aggregation, rating, and discussion resource, involving multiple cycles to elicit expert input and queries to generate consensus from expert gamers, followed by analysis of responses and an exploratory factor analysis for scale construction.
The Use of Virtual Reality at Lower Secondary Schools
This chapter examines the use of virtual reality (VR) at Swiss lower secondary schools and assumes that VR supports the learning theory of constructivism because it allows immersion, interaction, 3D representation, and adoption of multiple perspectives.


Designing the user interface strategies for effective human-computer interaction
The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design.
Evaluating a design without users for interface design significantly improves the chances of success, because a good evaluation can catch problems that an evaluation with only a few users may not reveal.
The future of interactive systems and the emergence of direct manipulation
Abstract This paper suggests three motivations for the strong interest in human factors' aspects of user interfaces and reviews five design issues: command language versus menu selection, response
The psychology of human-computer interaction
This work focuses on applying Psychology to Design Reprise, and the GOMS Model of Manuscript Editing, as an application to Information-Processing Psychology.
Listen reader: an electronically augmented paper-based book
The Listen Reader combines the look and feel of a real book with the rich, evocative quality of a movie soundtrack, and electric field sensors located in the book binding sense the proximity of the reader's hands and control audio parameters, while RFIDs embedded in each page allow fast, robust page identification.
Deliberated Evolution: Stalking the View Matcher in Design Space
This paper describes psychological design rationale as an approach to augmenting HCI technology development and to clarifying the sense in which HCI artifacts embody psychological theory, and explores the directive role that psychological design rationales of HCIartifacts can play in design work.
Implicit human computer interaction through context
  • A. Schmidt
  • Computer Science
    Personal Technologies
  • 2005
It is discussed how the availability of processing power and advanced sensing technology can enable a shift in HCI from explicit interaction, such as direct manipulation GUIs, towards a more implicit interaction based on situational context.
Display-Based Competence: Towards User Models for Menu-Driven Interfaces
Virtual reality for palmtop computers
Results show that with very little training, perception of depth in the palmtop virtual reality condition is about as good as corresponding depth perception in a large (but static) display.
Common ground: a pattern language for human-computer interface design
Christopher Alexander's goal is not to make a building which is merely trendy, or efficient, or even good-looking; he is looking for ways to create a genuinely good experience for people, via their built environment.