How to train your dragon: example-guided control of flapping flight

Abstract

Imaginary winged creatures in computer animation applications are expected to perform a variety of motor skills in a physically realistic and controllable manner. Designing physics-based controllers for a flying creature is still very challenging particularly when the dynamic model of the creatures is high-dimensional, having many degrees of freedom. In… (More)
DOI: 10.1145/3130800.3130833

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