How to stop being a buzzkill: designing yamove!, a mobile tech mash-up to truly augment social play

@inproceedings{Isbister2012HowTS,
  title={How to stop being a buzzkill: designing yamove!, a mobile tech mash-up to truly augment social play},
  author={Katherine Isbister},
  booktitle={Mobile HCI},
  year={2012}
}
Most technology-supported dance games result in gameplay that looks very different than what we know as social dancing. For that matter, most 'social' games can involve a lot of solo staring at screens. Our lab re-examined the role of technology in supporting the dance experience, working with indie game developers and dancers to understand how to truly augment instead of override the joyful social and physical qualities of dancing together. Along the way, we learned some valuable lessons about… CONTINUE READING
Highly Cited
This paper has 25 citations. REVIEW CITATIONS

From This Paper

Topics from this paper.
16 Citations
0 References
Similar Papers

Citations

Publications citing this paper.
Showing 1-10 of 16 extracted citations

Similar Papers

Loading similar papers…