How to Gamify Information Systems - Adapting Gamification to Individual Preferences

  title={How to Gamify Information Systems - Adapting Gamification to Individual Preferences},
  author={Sofia Sch{\"o}bel and Matthias S{\"o}llner},
Gamification refers to the use of game elements in a non-entertainment-based context, and is a wellknown approach to motivate users of information systems. Despite the positive effects of games in daily life, more gamification projects fail. A possible explanation for this observation is that game elements are often designed without considering the needs of different groups of users. Consequently, we aim to develop a gamification approach that allows us to adapt the gamification elements to the… CONTINUE READING

From This Paper

Figures, tables, and topics from this paper.
8 Citations
63 References
Similar Papers


Publications citing this paper.


Publications referenced by this paper.
Showing 1-10 of 63 references

Analysis and application of gamification

  • A. F. Aparicio, F.L.G. Vela, J.L.G. Sánchez, J.L.I. Montes
  • Proceedings of the 13th International Conference…
  • 2012
Highly Influential
7 Excerpts

Determining the Appropriate Response to Evidence of Public Concern. The Case of Food Safety

  • A. Finn, J. J. Louviere
  • Journal of Public Policy & Marketing,
  • 1992
Highly Influential
4 Excerpts

Similar Papers

Loading similar papers…