How to transfer the innovation knowledge from craft art into product design- a case study of character toys
- Y.-C. Lin, C.-C. Wei
- Smart Innovation, Systems and Technologies, vol…
In the traditional product design field, most studies focus on commercial products (e.g. furniture, vehicle, consumer electronics, and so on), while few studies pay attention on the craft art. As such, this paper conducts a consumer-oriented experiment on characteristic toys to determine how to best meet consumers' preferences for new product design. The characteristic toy is a good illustration to be an application of art and design, because it is not only one type of craft art, but also a commercial product. The characteristic toy has two features simultaneously of craft art and product design. In this study, the new approach proposed consists of two main methods, i.e. the quantification theory type I (QTTI) and the technique for order preference by similarity to ideal solution (TOPSIS). There are three QTTI models used to build a design decision support database. According to the design decision support database, a QTTI-based TOPSIS model is used to help product designers to obtain the optimal design alternatives that best meet consumers' preferences.