How Deterministic are Good-For-Games Automata?
@article{Boker2017HowDA, title={How Deterministic are Good-For-Games Automata?}, author={Udi Boker and Orna Kupferman and Michal Skrzypczak}, journal={ArXiv}, year={2017}, volume={abs/1710.04115} }
In GFG automata, it is possible to resolve nondeterminism in a way that only depends on the past and still accepts all the words in the language. The motivation for GFG automata comes from their adequacy for games and synthesis, wherein general nondeterminism is inappropriate. We continue the ongoing effort of studying the power of nondeterminism in GFG automata. Initial indications have hinted that every GFG automaton embodies a deterministic one. Today we know that this is not the case, and…
Figures and Tables from this paper
15 Citations
Büchi Good-for-Games Automata Are Efficiently Recognizable
- Computer ScienceFSTTCS
- 2018
Good-for-Games (GFG) automata offer a compromise between deterministic and nondetermin-istic automata. They can resolve nondeterministic choices in a step-by-step fashion, without needing any…
On (I/O)-Aware Good-For-Games Automata
- Computer ScienceATVA
- 2020
(I/O)-aware GFG automata are unboundedly more succinct than deterministic and even GFG automation, using them circumvents determinization, and their study leads to new and interesting insights about hostile vs. collaborative nondeterminism, as well as the theoretical bound for realizing systems.
On Succinctness and Recognisability of Alternating Good-for-Games Automata
- Computer ScienceArXiv
- 2020
The complexity of deciding "half-GFGness", a property specific to alternating automata that only requires nondeterministic choices to be resolved in an online manner, is studied, and it is shown that this problem is strictly more difficult than GFGness check.
Good for Games Automata: From Nondeterminism to Alternation
- Computer ScienceCONCUR
- 2019
It is shown that alternating G FG automata are as expressive as deterministic automata with the same acceptance conditions and indices, and that determinizing Buchi and co-Buchi alternating GFG automata involves a $2^{\Theta(n)}$ state blow-up.
Minimization and Canonization of GFG Transition-Based Automata
- Computer ScienceArXiv
- 2021
Their minimization algorithm is based on a sequence of transformations the authors apply to the automaton, on top of which a minimal quotient automaton is defined, and all minimal automata have isomorphic safe components and once they saturate the automata with α-transitions, they get full isomorphism.
Computing the Width of Non-deterministic Automata
- Computer ScienceLog. Methods Comput. Sci.
- 2019
It is shown that computing the width of an automaton is EXPTime-complete, which implies EXPTIME-completeness for multipebble simulation games on NFAs, and shows that checking whether a coB\"uchi automata is determinisable by pruning is NP-complete.
Canonicity in GFG and Transition-Based Automata
- Computer ScienceGandALF
- 2020
Limiting attention to the safe components is useful, and implies that the only minimal tDCWs that have no canonical form are these for which the transition to the GFG model results in strictly smaller automaton, which do have a canonical minimal form.
A Hierarchy of Nondeterminism
- Computer ScienceMFCS
- 2021
It is shown that the hierarchy is strict, the expressive power of the different levels in it is studied, as well as the complexity of deciding the membership of a language in a given level, which relates the level of nondeterminism with the probability that a random run on a word in the language is accepting.
Why These Automata Types?
- Computer ScienceLPAR
- 2018
This work shows that unifying or intersecting deterministic automata of the classic ω-regularcomplete types, namely parity, Rabin, Streett, and Muller, involves an exponential size blowup, and argues that there are good reasons for the classic types, mainly in the case of nondeterministic and alternating automata.
On the Succinctness of Alternating Parity Good-for-Games Automata
- Computer ScienceFSTTCS
- 2020
This work presents a single exponential determinisation procedure and an Exptime upper bound to the problem of recognising whether an alternating automaton is GFG, and studies the complexity of deciding "half-GFGness", a property specific to alternating automata that only requires nondeterministic choices to be resolved in an online manner.
References
SHOWING 1-10 OF 27 REFERENCES
Typeness for omega-regular Automata
- Computer ScienceInt. J. Found. Comput. Sci.
- 2006
A complete picture of typeness for the weak, Buchi, co-Buchi, Rabin, and Streett acceptance conditions is given, and its usefulness is discussed.
Nondeterminism in the Presence of a Diverse or Unknown Future
- Computer ScienceICALP
- 2013
It is shown that GFT=GFG⊃DBP, and described a determinization construction for GFG automata, which shows the possible succinctness of GFG and GFT automata compared to deterministic automata.
Deterministic w Automata vis-a-vis Deterministic Buchi Automata
- Computer ScienceISAAC
- 1994
It is proved that a deterministic L- (DLA) or Rabin automaton (DRA), unlike deterministic Muller or Streett automata, is Buchi-type if and only if its language is realizable as a DBA, which means DBA are as compact as DRA or DLA.
Solving Games Without Determinization
- Computer ScienceCSL
- 2006
The main insight is that a nondeterministic automaton is good for solving games if it fairly simulates the equivalent deterministicAutomata are constructed that omit the determinization step in game solving and reactive synthesis.
On Determinisation of Good-for-Games Automata
- Computer ScienceICALP
- 2015
The main results of this work answer the question whether parity GFG automata actually present an improvement in terms of state-complexity the number of states compared to the deterministic ones.
Safraless decision procedures
- Computer Science46th Annual IEEE Symposium on Foundations of Computer Science (FOCS'05)
- 2005
This paper translations are significantly simpler than the standard approach, less difficult to implement, and have practical advantages like being amenable to optimizations and a symbolic implementation, and it is shown that the approach yields better complexity bounds.
Rabin vs. Streett Automata
- Computer ScienceFSTTCS
- 2017
The open problem of translating deterministic Rabin and Streett automata to the weaker types of deterministic co-B\"uchi and B\"uchi automata is resolved, showing that the state blowup involved in these translations, when possible, is in $2^{\Theta(n)}$, whereas the size blowup is in $\TheTA(n^2)$.
Decision problems forω-automata
- Computer Science, MathematicsMathematical systems theory
- 2005
This paper considers various definitions for machines of this type, including ones introduced by Biichi and McNaughton, and classify the complexity of definable sets of sequences for each type of finite automaton.
From linear time to branching time
- Mathematics, Computer ScienceTOCL
- 2005
This article shows that a linear-time property can be specified in the alternation-free μ-calculus iff it can be recognized by a deterministic Büchi automaton, and studies the problem of deciding whether a Linear-time Property, specified by either an automaton or an LTL formula, can be translated to anAlternation- free μ-Calculus formula, and describes the translation.
Regular Cost Functions over Finite Trees
- Computer Science, Mathematics2010 25th Annual IEEE Symposium on Logic in Computer Science
- 2010
The theory of regular cost functions over finite trees is developed, aquantitative extension to the notion of regular languages of trees, and nondeterministic and alternating finite tree cost automata for describing cost functions are introduced.