How Are Games Educational? Learning Theories Embodied in Games

  title={How Are Games Educational? Learning Theories Embodied in Games},
  author={Katrin Becker},
  booktitle={DiGRA Conference},
  • K. Becker
  • Published in DiGRA Conference 2005
  • Education
Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but there remains considerable resistance. One way to help overcome this resistance and influence the acceptance and integration of games as educational technology is through the connection of existing game design with scholarly and widely accepted pedagogy. This paper outlines the theories of Robert Gagne, and Howard Gardner… 

A Brief Review of Digital Games and Learning

  • Hui-Chun Hsiao
  • Education
    2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07)
  • 2007
In this review, provided is a brief account of academic arguments regarding digital games and learning.

The Uses of Games That Transcend the Play and Mediate Learning

The digital games market is around 109 billion dollars. In this scenario, games as tools for mental and educational stimulation have been highlighted. They allow the connection between friends, the

Influence of Video Games in Learning

This topic is based on the advantages of video games in education. Video games might not always have a negative impact on children. Playing the right games may help children to learn a lot and

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The motivation behind the design of EASLE is to keep game specifications as simple and focused as possible for educators attempting to create serious games as current available game design methodologies and templates are complex and extensive.

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This work takes a two-pronged approach to supporting the main argument, which is that the reason the authors can learn about designing educational games by studying commercial games is that people already learn from games and the best ones are already quite effective at teaching players what they need to learn in order to succeed in the game.

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Computer game technology is poised to make a significant impact on the way our youngsters will learn. Our youngsters are ‘Digital Natives’, immersed in digital technologies, especially computer

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A small literature review of learning game research is presented that highlights the absence of studies focused on understanding the practicalities of the development and use of learning games and juxtaposes the results of the review with outcomes of a study conducted “within” the identified gap.

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Massively Multiplayer Game-based Education

  • P. Godwod
  • Education
    Journal of Modern Science
  • 2019
It has been reasoned that game use and gamification in education is highly subjective and its effectiveness cannot be generalized for specific group, so turning education system into massive game could be most promising research direction.



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