HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game

@article{Ges2017HoningStoneBC,
  title={HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game},
  author={Lux00EDs Fabrx00EDcio W. G{\'o}es and Alysson Ribeiro da Silva and Jox00E3o Saffran and x00C1lvaro Amorim and Celso Franx00E7a and Tiago Matta Machado Zaidan and Bernardo M. P. Olx00EDmpio and Lucas Alves and Hugo Morais and Shirley Luana and Carlos A. P. S. Martins},
  journal={IEEE Transactions on Computational Intelligence and AI in Games},
  year={2017},
  volume={9},
  pages={204-209}
}
In recent years, online digital games have left behind the status of entertainment sources to become also professional electronic sports. Worldwide championships offer prizes up to millions of dollars for the best competitors and/or teams among different game categories such as digital collectible card games (DCCG), multiplayer online battle arena, etc. Hearthstone, by Blizzard Entertainment, is a DCCG that has an increasing number of players up to the millions. In this game, individual players… CONTINUE READING