Higher Education at the Crossroads of Disruption

  title={Higher Education at the Crossroads of Disruption},
  author={Andreas M. Kaplan},

Towards a General Pre-training Framework for Adaptive Learning in MOOCs

A practical exploration on applying pre-training to adaptive learning is conducted, to propose a unified framework based on data observation and learning style analysis, properly leveraging heterogeneous learning elements.

Personalised and Adaptive Learning: Emerging Learning Platforms in the Era of Digital and Smart Learning

  • Deepak Kem
  • Computer Science
    International Journal of Social Science and Human Research
  • 2022
This review paper discusses personalised and adaptive learning platforms, approaches, and solutions implemented in the prevailing eLearning systems, describing personalisation with basic concepts, describing competency-based learning, customised web service solutions, and presentation approaches.

Poor Economics – Knowledge Economy and The Existing Knowledge Gaps (Higher and Academic Education) In Healthcare; How To Overcome?

The 2018 United Nations Development Program (UNDP) presents clearly that the lower the human development indices (HDI), the more significant the decrement in secondary and tertiary education

Higher Education Institutions (HEIs) in Africa Embracing the “New Normal” for Knowledge Production and Innovation: Barriers, Realities, and Possibilities

  • Christopher B. Mugimu
  • Education
    Higher Education - New Approaches to Globalization, Digitalization, and Accreditation [Working Title]
  • 2021
If Africa is to remain relevant and competitive in today’s knowledge-based economy, it has to rely on higher education institutions (HEIs) as centers of excellence for knowledge production. HEIs

MOOCCubeX: A Large Knowledge-centered Repository for Adaptive Learning in MOOCs

This work constructs MOOCCubeX, a large, knowledge-centered repository consisting of 4,216 courses, 230,263 videos, 358,265 exercises, 637,572 fine-grained concepts and over 296 million behavioral data of 3,330,294 students, for supporting the research topics on adaptive learning in MOOCs.

Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training

This study analyzes a gamification design with the most common elements in three methodological approaches in three different periods throughout a program of study with vocational training students, and results indicate that the mixed approach performed worse than the other two.

It's the Mindset, Not the Technology

The consulting world employs millions of people and moves billions of dollars around the world. The high number of mobile phones, coupled with the fact that more than half the world is online, leads