Towards a General Pre-training Framework for Adaptive Learning in MOOCs
- Computer ScienceArXiv
A practical exploration on applying pre-training to adaptive learning is conducted, to propose a uniﬁed framework based on data observation and learning style analysis, properly leveraging heterogeneous learning elements.
Guest Editorial: Business Ethics in the Era of Artificial Intelligence
- Journal of Business Ethics
Personalised and Adaptive Learning: Emerging Learning Platforms in the Era of Digital and Smart Learning
- Computer ScienceInternational Journal of Social Science and Human Research
This review paper discusses personalised and adaptive learning platforms, approaches, and solutions implemented in the prevailing eLearning systems, describing personalisation with basic concepts, describing competency-based learning, customised web service solutions, and presentation approaches.
Poor Economics – Knowledge Economy and The Existing Knowledge Gaps (Higher and Academic Education) In Healthcare; How To Overcome?
- EducationElectronic Journal of Knowledge Management
The 2018 United Nations Development Program (UNDP) presents clearly that the lower the human development indices (HDI), the more significant the decrement in secondary and tertiary education…
Higher Education Institutions (HEIs) in Africa Embracing the “New Normal” for Knowledge Production and Innovation: Barriers, Realities, and Possibilities
- EducationHigher Education - New Approaches to Globalization, Digitalization, and Accreditation [Working Title]
If Africa is to remain relevant and competitive in today’s knowledge-based economy, it has to rely on higher education institutions (HEIs) as centers of excellence for knowledge production. HEIs…
MOOCCubeX: A Large Knowledge-centered Repository for Adaptive Learning in MOOCs
- Computer ScienceCIKM
This work constructs MOOCCubeX, a large, knowledge-centered repository consisting of 4,216 courses, 230,263 videos, 358,265 exercises, 637,572 fine-grained concepts and over 296 million behavioral data of 3,330,294 students, for supporting the research topics on adaptive learning in MOOCs.
Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training
This study analyzes a gamification design with the most common elements in three methodological approaches in three different periods throughout a program of study with vocational training students, and results indicate that the mixed approach performed worse than the other two.
It's the Mindset, Not the Technology
- BusinessHandbook of Research on Developing a Post-Pandemic Paradigm for Virtual Technologies in Higher Education
The consulting world employs millions of people and moves billions of dollars around the world. The high number of mobile phones, coupled with the fact that more than half the world is online, leads…