High sensitivity to multisensory conflicts in agoraphobia exhibited by virtual reality

@article{ViaudDelmon2006HighST,
  title={High sensitivity to multisensory conflicts in agoraphobia exhibited by virtual reality},
  author={Isabelle Viaud-Delmon and Olivier Warusfel and Angeline Seguelas and Emmanuel Rio and Roland Jouvent},
  journal={European Psychiatry},
  year={2006},
  volume={21},
  pages={501 - 508}
}
Abstract The primary aim of this study was to evaluate the effect of auditory feedback in a VR system planned for clinical use and to address the different factors that should be taken into account in building a bimodal virtual environment (VE). We conducted an experiment in which we assessed spatial performances in agoraphobic patients and normal subjects comparing two kinds of VEs, visual alone (Vis) and auditory–visual (AVis), during separate sessions. Subjects were equipped with a head… Expand
Auditory-Visual Integration of Emotional Signals in a Virtual Environment for Cynophobia
TLDR
The specific presentation of animated dog stimuli creates an environment that is highly arousing, suggesting that VR is a promising tool for cynophobia treatment and that manipulating auditory-visual integration might provide a way to modulate affect. Expand
Auditory-Visual Virtual Reality as a Diagnostic and Therapeutic Tool for Cynophobia
TLDR
An evaluation test with 10 participants who fear dogs was conducted to assess the capacity of the auditory-visual virtual environment (VE) to generate fear reactions, suggesting that VR is a promising tool to treat cynophobia. Expand
The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment
TLDR
It is concluded that increasing informational content, even if it disrupts fidelity, enhances performance and user’s overall experience and the use of substitute cues in VR environments is advocated as an efficient method to enhance performance anduser experience. Expand
Auditory-visual virtual environments to treat dog phobia
In this paper we present the design, development, and usability testing of an auditory-visual based interactive environment for investigating virtual reality exposure-based treatment for cynophobia.Expand
Generic virtual reality treatment applied to space-related phobias
Several studies have demonstrated the efficacy of virtual reality (VR) for treating phobias, justifying its use as an alternative to exposure therapy. However, we argue that VR goes beyond in vivoExpand
Multisensory Integration with a Head-Mounted Display and Auditory Display
Human operators who use head-mounted displays (HMDs) in their work may benefit from auditory support. It is unclear whether auditory support is better delivered in free-field or via earpiece, andExpand
Quantitative electroencephalographic (qEEG) correlates of craving during virtual reality therapy in alcohol-dependent patients
TLDR
The results suggest that VRTP may be useful as an adjunct to treating alcohol dependence but may also serve as an evaluation tool to identify high-risk patients. Expand
Crossmodal integration with a head-mounted display and auditory display options: is there cause for concern?
Head-Mounted Displays (HMDs) are increasingly used to support mobile work (Laramee & Ware, 2002). Human operators sometimes require additional auditory support when using an HMD, which raises theExpand
Auditory-visual virtual environment for the treatment of fear of crowds
TLDR
This work investigated the efficiency of an auditory-visual virtual environment in evoking affective reaction and conducted an evaluation test with healthy participants sensitive to the fear of crowds to explore the influence of auditory- visual virtual environment on affective reactions. Expand
Multisensory aversive stimuli differentially modulate negative feelings in near and far space
TLDR
The use of virtual reality techniques to present potentially aversive crowd stimuli embedded in a natural context and to control their display in terms of sensory and spatial presentation suggests that spatial closeness allows multisensory processes to modulate the intensity of the emotional experience induced by aversive stimuli. Expand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 39 REFERENCES
Panic and Agoraphobia in a Virtual World
TLDR
This study exposed nonphobic participants to virtual panic and agoraphobia worlds with a program entitled "Virtual Medicine," and measured physiology by noninvasive sensors to explore differences between immersion, physiological responses, and self-report responses in nonphobics versus phobics. Expand
Adaptation as a sensorial profile in trait anxiety: a study with virtual reality.
TLDR
Adaptation to conflicting visual-vestibular stimulation (VVS) was used to study integration of space-related multi-sensory information in trait anxiety and suggests greater visual dependence in HTA subjects. Expand
Multisensory integration for spatial orientation in trait anxiety subjects: absence of visual dependence
TLDR
The results do not support the hypothesis that anxious subjects use preferentially one type of sensory cue over another for spatial orientation, but instead manifest difficulties in constructing more global representations of space. Expand
Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments
TLDR
This article describes a study in which a genuine effect of presence--the development of fear of virtual stimuli--was provoked and the sense of presence within this situation was measured, showing that fear increased with higher presence. Expand
Surface Dependence: A Balance Control Strategy in Panic Disorder with Agoraphobia
TLDR
The agoraphobics had impaired balance when proprioceptive balance information was minimized by sway-referencing the support surface (p < 0.02), which may lead to intolerance of situations characterized by unstable support. Expand
Virtual reality and tactile augmentation in the treatment of spider phobia: a case report.
This is the first case report to demonstrate the efficacy of immersive computer-generated virtual reality (VR) and mixed reality (touching real objects which patients also saw in VR) for theExpand
The Sense of Presence within Auditory Virtual Environments
TLDR
The results suggest that, in the context of a navigation task, while presence in virtual environments can be improved by the addition of auditory cues, the perceived realism of a virtual environment may be influenced more by changes in the visual rather than auditory display media. Expand
10 An Investigation into Physiological Responses in Virtual Environments: An Objective Measurement of Presence
TLDR
The results show a correlation between Presence Questionnaire scores and both heart rate and skin resistance, which appeared to indicate the participant’s degree of immersion. Expand
Anxiety and Presence during VR Immersion: A Comparative Study of the Reactions of Phobic and Non-phobic Participants in Therapeutic Virtual Environments Derived from Computer Games
TLDR
It was found that anxiety could be induced in phobic participants by exposing them to phobogenic stimuli in therapeutic virtual environments derived from computer games (TVEDG), and group differences, correlations, and regression analyses indicate a synergistic relationship between presence and anxiety. Expand
Virtual reality in behavioral neuroscience and beyond
TLDR
Improvements in computer speed, quality of head-mounted displays and wide-area tracking systems have made VR attractive for both research and real-world applications in neuroscience, cognitive science and psychology. Expand
...
1
2
3
4
...