High-quality surface splatting on today's GPUs

@article{Botsch2005HighqualitySS,
  title={High-quality surface splatting on today's GPUs},
  author={Mario Botsch and Alexander Sorkine-Hornung and Matthias Zwicker and Leif Kobbelt},
  journal={Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005.},
  year={2005},
  pages={17-141}
}
Point-based geometries evolved into a valuable alternative to surface representations based on polygonal meshes, because of their conceptual simplicity and superior flexibility. Elliptical surface splats were shown to allow for high-quality anti-aliased rendering by sophisticated EWA filtering. Since the publication of the original software-based EWA splatting, several authors tried to map this technique to the GPU in order to exploit hardware acceleration. Due to the lacking support for splat… CONTINUE READING

Citations

Publications citing this paper.
SHOWING 1-10 OF 99 CITATIONS, ESTIMATED 27% COVERAGE

367 Citations

0204060'08'11'14'17
Citations per Year
Semantic Scholar estimates that this publication has 367 citations based on the available data.

See our FAQ for additional information.

References

Publications referenced by this paper.
SHOWING 1-10 OF 20 REFERENCES

KOBBELT L.: Phong splatting

  • M. BOTSCH, M. SPERNAT
  • In Proc. of symposium on Point-Based Graphics
  • 2004

Optimized subsampling of point sets for surface splatting

  • WU J., L. KOBBELT
  • In Proc. of Eurographics
  • 2004

Similar Papers

Loading similar papers…