High precision touch screen interaction

@inproceedings{Albinsson2003HighPT,
  title={High precision touch screen interaction},
  author={P{\"a}r-Anders Albinsson and Shumin Zhai},
  booktitle={CHI '03},
  year={2003}
}
Bare hand pointing on touch screens both benefits and suffers from the nature of direct input. This work explores techniques to overcome its limitations. Our goal is to design interaction tools allowing pixel level pointing in a fast and efficient manner. Based on several cycles of iterative design and testing, we propose two techniques: Cross-Keys that uses discrete taps on virtual keys integrated with a crosshair cursor, and an analog Precision-Handle that uses a leverage (gain) effect to… Expand
Back-of-device interaction allows creating very small touch devices
TLDR
This paper argues that the key to touch-enabling very small devices is to use touch on the device backside, and presents four form factor concepts based on back-of-device interaction and design guidelines extracted from a second user study. Expand
Precise selection techniques for multi-touch screens
TLDR
A set of five techniques, called Dual Finger Selections, which leverage the recent development of multi-touch sensitive displays to help users select very small targets by adjusting the control-display ratio with a secondary finger while the primary finger controls the movement of the cursor. Expand
Shift: a technique for operating pen-based interfaces using touch
TLDR
The results of a user study are reported showing that with Shift participants can select small targets with much lower error rates than an unaided touch screen and that Shift is faster than Offset Cursor for larger targets. Expand
Precise Pointing Techniques for Handheld Augmented Reality
TLDR
Two techniques that improve accuracy of pointing at physical objects for handheld Augmented Reality (AR) are proposed that are more accurate than the baseline techniques, namely direct touch on the video and screen-centered crosshair pointing. Expand
Lucid touch: a see-through mobile device
TLDR
Initial study results indicate that many users found touching on the back of the device to be preferable to touched on the front, due to reduced occlusion, higher precision, and the ability to make multi-finger input. Expand
FingerGlass: efficient multiscale interaction on multitouch screens
TLDR
FingerGlass is presented, a bimanual technique designed to improve the precision of graphical tasks on multitouch screens that enables users to quickly navigate to different locations and across multiple scales of a scene using a single hand. Expand
Study on fluent interaction with multi-touch in traditional GUI environments
TLDR
A simple gesture called Pump is introduced to add custom controlled offsets to the cursor position, which solves common problems with touch screens and enables natural and fluent operations. Expand
SurfaceMouse: supplementing multi-touch interaction with a virtual mouse
TLDR
Being entirely virtual, Surface-Mouse can be implemented in existing systems with little more than a software update, and users were able to use and recognize the system with-out training or prompts. Expand
Spatially aware handhelds for high-precision tangible interaction with large displays
TLDR
The results show the potential of spatially aware handhelds as an interesting complement or substitute for direct touch-interaction on large displays, and the higher visual and input resolution of small, coarsely tracked mobile devices for direct, precise, and rapid interaction on large digital displays. Expand
Novel Indirect Touch Input Techniques Applied to Finger-Forming 3D Models
TLDR
Initial feedback of six expert users indicates that the novel two-handed interaction techniques in dual display interactive workspaces combining direct and indirect touch input are easy to use and stimulate exploration rather than precise modeling. Expand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 23 REFERENCES
Effect of Touch Screen Target Location on User Accuracy
Users can be frustrated by touch screen applications that inaccurately record their touches. Enlarging touch sensitive regions can improve touch accuracy, but few specific quantitative guidelines areExpand
High Precision Touchscreens: Design Strategies and Comparisons with a Mouse
TLDR
The results imply that touchscreens, when properly used, have attractive advantages in selecting targets as small as 4 pixels per size (approximately one-quarter of the size of a single character). Expand
Improving the accuracy of touch screens: an experimental evaluation of three strategies
TLDR
The results showed that a touch strategy providing continuous feedback until a selection was confirmed had fewer errors than other touch strategies, with implications for touch screens containing small, densely-packed targets. Expand
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
TLDR
The article presents the model, applies it to describe and compare a number of interaction techniques, and shows how it was used to create a new interface for searching and replacing text. Expand
Navigation as multiscale pointing: extending Fitts' model to very high precision tasks
TLDR
The results of a preliminary pointing experiment show that users can handle higher levels of task difficulty with two-scale rather than traditional one-scale pointing control, and performance is higher with a stylus than with a mouse. Expand
Evaluation of mouse, rate-controlled isometric joystick, step keys, and text keys, for text selection on a CRT
Four devices are ev aluated with respect to how ra pid ly they can be used to sc lccl text on a CRT di splay. The mouse is fo und to be fastest on all counts and also to have the lowest errorExpand
More than dotting the i's --- foundations for crossing-based interfaces
TLDR
This paper systematically evaluates two target-pointing tasks and four goal-crossing tasks, which differ by the direction of the movement variability constraint (collinear vs. orthogonal) and by the nature of the action (pointing vs. crossing, discrete vs. continuous). Expand
Optimal viewing angle for touch-screen displays: Is there such a thing?
Abstract While developing touch-screen displays for the food-service industry, the need for adjustability was investigated. Although there are many guidelines for the design and placement of monitorsExpand
Touch screens now offer compelling uses
Research on improving the user interfaces of touch screen applications is described. The advantages of touch screens are discusses, their current capabilities are examined, and possible futureExpand
Pad++: a zooming graphical interface for exploring alternate interface physics
TLDR
The motivation for Pad++, a zooming graphical interface that is exploring as an alternative to traditional window and icon-based approaches to interface design, and an informational physics strategy for interface design are discussed. Expand
...
1
2
3
...