High-Quality Adaptive Soft Shadow Mapping

  title={High-Quality Adaptive Soft Shadow Mapping},
  author={Ga{\"e}l Guennebaud and Lo{\"i}c Barthe and Mathias Paulin},
  journal={Comput. Graph. Forum},
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attractive, this method suffers from shadow overestimation and becomes both expensive and approximate when dealing with large penumbrae. This paper proposes new solutions removing these limitations and hence providing an efficient and practical technique for soft shadow generation. First, we propose a new visibility… CONTINUE READING
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