Hierarchical Techniques for Visibility Computations

Abstract

Visibility computation is crucial for computer graphics from its very beginning. The first visibility algorithms aimed to determine visible lines or surfaces in a synthesized image of a 3D scene. Nowadays there is a plethora of visibility algorithms for various applications. The thesis proposes a taxonomy of visibility problems based on the dimension of the… (More)

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Cite this paper

@inproceedings{Bittner2002HierarchicalTF, title={Hierarchical Techniques for Visibility Computations}, author={Jiřı́ Bittner and Vlastimil Havran and Peter Wonka}, year={2002} }