Hierarchical Levels of Detail for Fast Display of Large Static and Dynamic Environments

@inproceedings{Erikson2000HierarchicalLO,
  title={Hierarchical Levels of Detail for Fast Display of Large Static and Dynamic Environments},
  author={Carl Erikson and Dinesh Manocha},
  year={2000}
}
We present a new approach for fast display of large static and dynamic environments. Given a geometric dataset, we represent it using a scene graph and automatically compute levels of detail (LODs) for each node in the graph. For drastic simplification, i.e., reducing the polygon count by an order of magnitude or more, we compute hierarchical levels of detail (HLODs) that represent portions of the scene graph. When objects move in a dynamic environment, we incrementally recompute a subset of… CONTINUE READING

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