Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth

@inproceedings{Kafai2015HiLoTG,
  title={Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth},
  author={Yasmin B. Kafai and Veena Vasudevan},
  booktitle={IDC},
  year={2015}
}
Most research on game making activities for learning has focused on programming screen-based designs. Only recently has research begun to include the design of tangible interfaces; connecting on-screen programming with hands-on crafting. In this paper, we examine the potential of a workshop that combines the high and low of technology with game design in which teams of high school youth crafted, coded and collaborated on their own augmented board games to highlight intersections between… CONTINUE READING

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