Head-mounted display versus desktop for 3D navigation in virtual reality: a user study

  title={Head-mounted display versus desktop for 3D navigation in virtual reality: a user study},
  author={Beatriz Sousa Santos and Paulo Dias and Angela Pimentel and Jan-Willem Baggerman and Carlos Ferreira and Samuel De Sousa Silva and Joaquim S. Madeira},
  journal={Multimedia Tools and Applications},
Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental technology in different application areas. User evaluation is a crucial step in the design and development of VR systems that do respond to users’ needs, as well as for identifying applications that indeed gain from the use of such technology. Yet, there is not much work reported concerning usability evaluation and validation of VR systems, when compared with the traditional desktop setup. The paper… 
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It is shown that Users with a VR interface complete a search task faster than users with a stationary monitor and a hand-based input device and a positive transfer of training from VR to stationary displays and a negative transfer ofTraining from stationary displays to VR.
Immersion in desktop virtual reality
Three experiments are reported which extend findings on immersion in VR reported by Pausch et al. and introduce a new navigation aid called Peripheral Lenses, intended to provide simulated peripheral vision.
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Evaluating navigation in two different VEs indicates that real-world constraints, specialised navigation techniques and feedback regarding location and direction of travel are needed to support navigation in desktop VEs.
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Results indicate that virtual travel techniques can allow the maintenance of a user's spatial orientation as measured by a pointing task, and that performance depends not only on the technique, environment, and task, but also on the sophistication of the user.
Evaluating Effectiveness of Interaction Techniques across Immersive Virtual Environmental Systems
  • A. Steed, C. Parker
  • Computer Science
    Presence: Teleoperators & Virtual Environments
  • 2005
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