Hardware Support for Adaptive Subdivision Surface Rendering

  title={Hardware Support for Adaptive Subdivision Surface Rendering},
  author={Montserrat B{\'o}o and Margarita Amor and Michael C. Doggett and Johannes Hirche and Wolfgang Stra\sser},
  booktitle={Workshop on Graphics Hardware},
Adaptive subdivision of triangular meshes is highly desirable for surface generation algorithms including adaptive displacement mapping in which a highly detailed model can be constructed from a coarse triangle mesh and a displacement map. The communication requirements between the CPU and the graphics pipeline can be reduced if more detailed and complex surfaces are generated, as in displacement mapping, by an adaptive tessellation unit which is part of the graphics pipeline. Generating… CONTINUE READING
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