Hardware Implementation of Phong Shading using Spherical Interpolation

@inproceedings{Mohamed2000HardwareIO,
  title={Hardware Implementation of Phong Shading using Spherical Interpolation},
  author={Abbas Ali Mohamed and L{\'a}szl{\'o} Szirmay-Kalos and Tam{\'a}s Horv{\'a}th},
  year={2000}
}
Computer image generation systems often represent curved surfaces as a mesh of planar polygons that are shaded to restore a smooth appearance. In software rendering Phong shading has been one of the most successful algorithms, because it can realistically handle specular materials. Since it requires the rendering equation to be evaluated for each pixel, its… CONTINUE READING