Haptic Puppetry for Interactive Games

  title={Haptic Puppetry for Interactive Games},
  author={Sunyoung Kim and Xinyu Zhang and Young J. Kim},
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, typically, an articulated model used in the field has a high degree-of-freedom (DOF) for joints so that it is challenging to devise an easy-to-use interface to control the individual DOF. In this paper, as an alternative to existing techniques for controlling articulated characters, we propose the traditional… CONTINUE READING


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