Handheld AR games — A triarchic conceptual design framework

@article{Chang2011HandheldAG,
  title={Handheld AR games — A triarchic conceptual design framework},
  author={Yu-Ning Chang and Raymond Koon Chuan Koh and Henry Been-Lirn Duh},
  journal={2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities},
  year={2011},
  pages={29-36}
}
  • Y. Chang, R. K. C. Koh, H. Duh
  • Published 2011
  • Computer Science
  • 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities
The rapid development of handheld Augmented Reality (AR) technologies has raised profound interests in the design of handheld AR games. Studies in this area however did not draw attention explicitly on design concepts, especially in the possible exploitation of their inherent characteristics to impact game experiences. Based on literature review, this paper identifies the game elements that are designed based on, or around the definitive advantages and/or limitations of handheld AR as a form of… Expand
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