Hack-proof synchronization protocol for multi-player online games

@article{Yeung2006HackproofSP,
  title={Hack-proof synchronization protocol for multi-player online games},
  author={Siu Fung Yeung},
  journal={Multimedia Tools and Applications},
  year={2006},
  volume={41},
  pages={305-331}
}
Synchronization protocols based on "dead-reckoning" are vulnerable to a very popular type of cheat called speed hack. A speed hack essentially speeds up all actions of a cheater and thus the cheater can moves, explores and gathers items faster than honest players and therefore gains unfair advantages. This paper presents an enhanced version of the dead… CONTINUE READING