Guns, swords and data: Clustering of player behavior in computer games in the wild


Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cover a temporal segment reaching years of real-time and a varying population of users. Clustering of user behavior provides a way to discover behavioral patterns that are actionable for game developers. Interpretability and reliability of clustering results is… (More)
DOI: 10.1109/CIG.2012.6374152


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