Guest Editorial: Human–Computer Interaction: Real-Time Vision Aspects of Natural User Interfaces


Computer vision for human–computer interaction has been in our living rooms for a few years now. We have witnessed an exponential growth in capability of vision systems for computer games, from Sony’s EyeToy for PlayStation 2 in 2003, Eye for PlayStation 3 in 2007, to Microsoft’s Kinect for XBOX 360 in 2010. In addition to enhancing our interaction with… (More)
DOI: 10.1007/s11263-012-0603-y


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