Grounding the Meaning of Words through Vision and Interactive Gameplay

  title={Grounding the Meaning of Words through Vision and Interactive Gameplay},
  author={Natalie Parde and Adam Hair and Michalis Papakostas and Konstantinos Tsiakas and Maria Dagioglou and Vangelis Karkaletsis and Rodney D. Nielsen},
Currently, there exists a need for simple, easilyaccessible methods with which individuals lacking advanced technical training can expand and customize their robot’s knowledge. This work presents a means to satisfy that need, by abstracting the task of training robots to learn about the world around them as a visionand dialogue-based game, I Spy. In our implementation of I Spy, robots gradually learn about objects and the concepts that describe those objects through repeated gameplay. We show… CONTINUE READING
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  • Desmond Elliott, Frank Keller. Image description using visual dependency representations
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  • 2013
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