Graphics for the masses: a hardware rasterization architecture for mobile phones

@inproceedings{AkenineM246ller2003GraphicsFT,
  title={Graphics for the masses: a hardware rasterization architecture for mobile phones},
  author={Tomas Akenine-M246ller and Jacob Str246m},
  booktitle={SIGGRAPH '03},
  year={2003}
}
The mobile phone is one of the most widespread devices with rendering capabilities. Those capabilities have been very limited because the resources on such devices are extremely scarce; small amounts of memory, little bandwidth, little chip area dedicated for special purposes, and limited power consumption. The small display resolutions present a further challenge; the angle subtended by a pixel is relatively large, and therefore reasonably high quality rendering is needed to generate high… CONTINUE READING

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