Graphics Processing Units for Handhelds

  title={Graphics Processing Units for Handhelds},
  author={T. Akenine-Moller and John D. Strom},
  journal={Proceedings of the IEEE},
During the past few years, mobile phones and other handheld devices have gone from only handling dull text-based menu systems to, on an increasing number of models, being able to render high-quality three-dimensional graphics at high frame rates. This paper is a survey of the special considerations that must be taken when designing graphics processing units (GPUs) on such devices. Starting off by introducing desktop GPUs as a reference, the paper discusses how mobile GPUs are designed, often… CONTINUE READING
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