Grafische Programmentwicklung mit GRAPES

  title={Grafische Programmentwicklung mit GRAPES},
  author={J. Wagner},
  booktitle={GI Jahrestagung},
  • J. Wagner
  • Published in GI Jahrestagung 1986
  • Computer Science
Der Beitrag stellt Ziele, Funktionen und das technische Konzept von GRAPES, einem GRAfischen Programm-Entwicklungs-System, vor. Auf methodische Aspekte der Softwareentwicklung wird nur insoweit eingegangen, wie sie die Realisierung von GRAPES beeinflust haben. Das Funktionsrepertoire und die Anpassungsfahigkeit von GRAPES lassen vielseitige Anwendungen erwarten. 



Atomicity of Activities

  • E. Best
  • Computer Science
    Advanced Course: Net Theory and Applications
  • 1979
Using structured occurrence graphs, an operational characterisation of the atomicity of activities is presented and it is used as a starting point for the discussion of implementation issues and the problem of incorporating atomic actions into a concurrent programming language.

PECAN: Program Development Systems that Support Multiple Views

  • S. Reiss
  • Computer Science
    IEEE Transactions on Software Engineering
  • 1985
The PECAN family of program development systems is designed to make effective use of powerful personal machines with high-resolution graphics displays and is currently implemented on APOLLO workstations.


1784: 6) falsch versteht oder überinterpretiert. Ein spätes Werk von F. Ekkard „Versucheausder Culturgeschichteund Völkerkunde“ (4 Hef¬ te, Kopenhaven, 1813-1815) spiegeltdie Göttinger Richtung der

Specification-Based Software Engineering with TAGS

This article describes a computer-aided software development system that does exist and is based on the proposed automation based paradigm, which Balzer, Cheatham, and Green asserted that the existing software paradigm has fundamental flaws that exacerbate the maintenance problem.

Object-oriented development

  • G. Booch
  • Computer Science
    IEEE Transactions on Software Engineering
  • 1986
The author examines the process of object-oriented development as well as the influences upon this approach from advances in abstraction mechanisms, programming languages, and hardware.

Distribution of mathematical software via electronic mail

A large collection of public domain mathematical software is now available via electronic mail, and how to use the service and some of the issues in its implementation are described.

Techniques for Algorithm Animation

Allowing a user to interact with dynamically changing graphical representations of algorithms or data structures may help in teaching, research, or systems programming.

GAMS: a framework for the management of scientific software

The Guide to Available Mathematical Software (GAMS) provides a framework for both a scientist-end-user and a librarian-maintainer to deal with large quantities of mathematical and statistical