Good ideas, through the looking glass [computing history]

@article{Wirth2006GoodIT,
  title={Good ideas, through the looking glass [computing history]},
  author={Niklaus Wirth},
  journal={Computer},
  year={2006},
  volume={39},
  pages={28-39}
}
  • N. Wirth
  • Published 2006
  • Computer Science
  • Computer
Computing's history has been driven by many good and original ideas, but a few turned out to be less brilliant than they first appeared. In many cases, changes in the technological environment reduced their importance. Often, commercial factors also influenced a good idea's importance. Some ideas simply turned out to be less effective and glorious when reviewed in retrospect or after proper analysis. Others were reincarnations of ideas invented earlier and then forgotten, perhaps because they… Expand
Research perspectives on the objects-early debate
In March 2004, SIGCSE members contributed to a mailing list discussion on the question of whether programming should be taught objects first or imperative first. We analyse that discussion, exploringExpand
Research perspectives on the objects-early debate
In March 2004, SIGCSE members contributed to a mailing list discussion on the question of whether programming should be taught objects first or imperative first. We analyse that discussion, exploringExpand
Computer Science and Philosophy: Did Plato Foresee Object-Oriented Programming?
TLDR
Works of the Pythagoreans, Plato, Abelard, Ash’arites, Malebranche and Berkeley are presented and contrasted with such computer science ideas as digital computers, object-oriented programming, the modelling of an object’s actions and causality in virtual environments, and 3D graphics rendering. Expand
Micro/macro prototyping
  • C. Nold
  • Computer Science
  • Int. J. Hum. Comput. Stud.
  • 2015
TLDR
The paper suggests that this approach allows issues to be followed and engaged with, and their dynamics re-designed across different scales, and proposes a new role and scope for the researcher/designer as proactively engaging in normative shaping and supporting of real world settings which bridge place, technology and people. Expand
On the definition of non-player character behaviour for real-time simulated virtual environments
TLDR
To further improve the behaviour of virtual entities, game AI development will have to mirror the advances achieved in game graphics, and the term behaviour definition language (BDL) is introduced, describing a programming language for the definition of game entity behaviour. Expand
Design and Implementation of an Optionally-Typed Functional Programming Language
TLDR
This thesis describes the motivation, design, and implementation of L.B.C. Stanza, an optionally-typed functional programming language aimed at helping programmers tackle the complexity of architecting large programs and increasing their productivity across the entire software development life cycle. Expand
Function-based design tools for analyzing the behavior and sensitivity of complex systems during conceptual design
TLDR
A functionality-based behavioral modeling framework is proposed along with a sensitivity analysis method to support the design process of complex systems and produces a multi-fidelity model of a hybrid internal combustion-electric racecar powertrain that enabled a comprehensive quantitative study of longitudinal vehicle performance during various stages in the system. Expand
A study of loop style and abstraction in pedagogic practice
TLDR
It is concluded that the persistent use of abstraction at all levels of implementation is necessary to perfect expertise in its application and secure the benefits of the object-oriented paradigm. Expand
Static code analysis
TLDR
This tutorial uses FindBugs, a popular open source static code checker for Java that works with a program that has an initial indication of correctness and tries to avoid well-known traps and pitfalls before measuring it against its specifications when it's tested. Expand
Machine Learning and Value-Based Software Engineering
  • Du Zhang
  • Computer Science
  • Int. J. Softw. Sci. Comput. Intell.
  • 2009
TLDR
The general message to be conveyed is to apply machine learning methods and algorithms to value-based software engineering and the training data or the background knowledge or domain theory or heuristics or bias used in generating target models or functions should be aligned with stakeholders’ value propositions. Expand
...
1
2
...

References

SHOWING 1-10 OF 11 REFERENCES
Recursive functions of symbolic expressions and their computation by machine, Part I
A programming system called LISP (for LISt Processor) has been developed for the IBM 704 computer by the Artificial Intelligence group at M.I.T. The system was designed to facilitate experiments withExpand
Report on the algorithmic language ALGOL 60
TLDR
It was decided to hold an international meeting in January 1960 for improving the ALGOL language and preparing a final report, and seven representatives were selected to attend the January 1960 international conference. Expand
Smalltalk-80: The Language and Its Implementation
TLDR
This book is the first detailed account of the Smalltalk-80 system and is divided into four major parts: an overview of the concepts and syntax of the programming language, a specification of the system's functionality, and an example of the design and implementation of a moderate-size application. Expand
Programming in Modula-2
TLDR
This paper aims to demonstrate the efforts towards in-situ applicability of EBNF's dynamic allocation policy, which aims to provide real-time information about the allocation of resources in the context of discrete-time computations. Expand
The remaining trouble spots in ALGOL 60
This paper lists the ambiguities remaining in the language ALGOL 60, which have been noticed since the publication of the Revised ALGOL 60 Report in 1963.
The programming language oberon
  • N. Wirth
  • Computer Science
  • Softw. Pract. Exp.
  • 1988
TLDR
This is the defining report of the programming language Oberon, which describes the syntax of the Oberon programming language and some of the properties of the language. Expand
The Programming Language Oberon Software— Practice and Experience
  • The Programming Language Oberon Software— Practice and Experience
  • 1988
Report on the Algorithmic language ALGO 60
...
1
2
...