Gestyboard 2.0: A Gesture-Based Text Entry Concept for High Performance Ten-Finger Touch-Typing and Blind Typing on Touchscreens

  title={Gestyboard 2.0: A Gesture-Based Text Entry Concept for High Performance Ten-Finger Touch-Typing and Blind Typing on Touchscreens},
  author={Tayfur Coskun and Christian A. Wiesner and Eva Artinger and Amal Benzina and Patrick Maier and Manuel J. Huber and Claudia Grill and Philip Schmitt and Gudrun Johanna Klinker},
This paper presents the second version of the Gestyboard, which is an innovative approach of text entry on multi-touch devices like tabletops or tablets. [] Key Result The third evaluation additionally revealed that our participants increased their typing speed with the Gestyboard by 44% and decreased their error rate by 48% in just 3 trial sessions. This steep learning curve is mostly due to the familiarity to the QWERTY layout.
2 Citations
Meyboard: A QWERTY-Based Soft Keyboard for Touch-Typing on Tablets
The Meyboard is designed such that the bottom row of the QWERTY layout is omitted, and the positions and sizes of the keys are automatically adjusted to user’s fingers while the user is typing.
QAZ Keyboard: QWERTY Based Portrait Soft Keyboard
A comparative study of the Q AZ keyboard compared to a QWERTY keyboard showed that the QAZ keyboard’s error rate was significantly lower than the QwerTY keyboard.


Gestyboard : A 10-finger-system and gesture based text input system for multi-touchscreens with no need for tactile feedback
A new text-entry approach for multitouch devices based on both the 10-finger-system and a unique gesture-to-key mapping to overcome the lack of tactile feedback on touchscreens is presented.
Touch-typing with a stylus
This work presents the design and preliminary analysis of an approach to stylus touch-typing using an alphabet of unistrokes, which are letters specially designed to be used with a stylus, which have the following advantages over ordinary printing.
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
A study of able-bodied users showed subjects with no prior experience were 18% more accurate during text entry with Edge Write than with Graffiti, with no significant difference in speed.
T-Cube: a fast, self-disclosing pen-based alphabet
An interface for entering text to a pen-based computer with a new alphabet, where each letter is a flick gesture, is described, compared to soft keyboards, handwriting recognition systems, and unistrokes.
Dasher—a data entry interface using continuous gestures and language models
Dasher is a new interface incorporating language modelling and driven by continuous two-dimensional gestures, e.g. a mouse, touchscreen, or eye-tracker that could be used on personal data assistants and by motion-impaired computer users.
Quikwriting: continuous stylus-based text entry
A “heads-up” shorthand for entering text on a stylus-based computer very rapidly, so that continuous multi-word text of arbitrary length can be written fluidly, even as a single continuous gesture if desired.
Analysis of text entry performance metrics
  • A. Arif, W. Stuerzlinger
  • Computer Science
    2009 IEEE Toronto International Conference Science and Technology for Humanity (TIC-STH)
  • 2009
Data is collected from well-designed and well-reported experiments for the most important text entry methods, including those for handheld devices, to detect which effect different error-handling methodologies have on text entry performance metrics.
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
The first stages of a systematic design effort to break a vicious cycle of inadequate haptic technology obstructs inception of vitalizing applications are presented, beginning with specific usage scenarios and a new handheld display platform based on lateral skin stretch.
Graffiti vs. unistrokes: an empirical comparison
A longitudinal study comparing entry speed, correction rate, stroke duration, and preparation (i.e., inter-stroke) time of these two techniques found that rates for Graffiti remained relatively consistent at 26%, while those for Unistrokes decreased from 43% to 16%.
CHI '03 Extended Abstracts on Human Factors in Computing Systems
These Conference Proceedings contain the papers accepted for presentation at CHI 2003, which addressed all forms of interactive digital communication, with a focus on three special areas: mass communication and interaction, e-learning, and emotion.