Gesture Interfaces Case Study Cs3.1 Step A: Find the Functions

    Abstract

    This case study demonstrates and tests how to use the procedure and theory presented in the book's Chapter 3. The architectural design application in the case study would enable users to place virtual three-dimensional (3D) objects on the table, move them, and change style settings on them. These were typical tasks, for example, to implement in the ARTHUR… (More)

    Topics

    2 Figures and Tables

    Slides referencing similar topics