Geometry compression

Abstract

This paper introduces the concept of Geometry Compression, allowing 3D triangle data to be represented with a factor of 6 to 10 times fewer bits than conventional techniques, with only slight losses in object quality. The technique is amenable to rapid decompression in both software and hardware implementations; if 3D rendering hardware contains a geometry… (More)
DOI: 10.1145/218380.218391

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@inproceedings{Deering1995GeometryC, title={Geometry compression}, author={Michael Deering}, booktitle={SIGGRAPH}, year={1995} }